Computing intent
Bridgewater meets the National Curriculum requirements for Computing. A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
At Bridgewater, our aim is to provide our children with an engaging, exciting and empowering curriculum that equips them for today and tomorrow.
In Computing, we aim to ensure that all children can:
- Use a range of digital tools safely and appropriately for communication and collaboration to support learning in and beyond school; keep personal information secure, respect the rights of others, including their intellectual property rights, and demonstrate and promote good eSafe behaviour
- Become safe, effective and respectful users of technology and online systems, recognising both acceptable and unacceptable behaviour and knowing how to respond when they have concerns
- Select and use different digital applications on a range of digital devices to create, organise, manipulate, store, retrieve, review and present varied digital content (word-based, still and moving image, sound etc.) for specific purposes, in particular PC literacy skills
- Develop an understanding of programming in the context of devices, automated systems, simulations and games
- Apply their discrete Computing skills across the curriculum in order to support and develop their learning and understanding
- Pupils are encouraged to develop their curiosity about technology used in school, at home and in the wider world. They investigate how technologies work. They research how different examples have developed over time and consider how they might develop in the future.